Tim Kunt


Tim Kunt,  Erik Anton Reinhardt
Historically, intelligence is perceived as human through play. This is both apparent from human-to-human cultural practice, as well as benchmarking software by having it compete against itself or human professionals. Recently, responses which are not verifiable have lead to the perception of intelligence increasingly shifting towards plausibility instead.

Dall-ix is a game about clues, storytelling and association. Players take turns providing vague hints for a card depicting a generated image. All other players then choose cards that best match the given hints. The cards are shuffled, displayed, and players guess to determine which card was initially hinted at.
All generated image cards are based on the same prompt translated into different supported languages. The varying responses demonstrate that cultural affirmation is reflected in the cultural context as the language of the prompt itself. This fact suggests that cultural affirmation is desired, or even necessary, for human plausibility and thus, the perception of intelligence.

Marvin Eckert, Erik Anton Reinhardt